Animagination Pre-release, noon flight.
White:
Sejiri SteppeBattle HurdaCliff ThreaderDevout LightcasterEmeria AngelFledgling GriffinJoin the RanksLoam LionMarsh ThreaderNoble VestigePerimiter CaptainNimbus WingsRest for the WearyRefraction TrapWindborne ChargeBlue:
2x
Soaring SeacliffAEther FigmentCalcite SnapperEnclave EliteReckless ScholarSeascape AerialistSky Ruin DrakeTempest OwlTideforce ElementalWind Zendikon2x
DispelJace, the Mind SculptorMindbreak Trap2x
Spell PierceTwitchBlack:
2x
Piranha MarshCaustic CrawlerCrypt RipperGuul Draz VampireHagra DiabolistJagwasp SwarmMindless NullQuag VampiresRuthless CullbladeBrink of DisasterHideous EndNeedlebite TrapNemesis TrapVampire's BiteRed:
Smoldering SpiresClaws of Valakut2x
Crusher ZendikonTorch SlingerTuktuk GruntsZektar Shrine ExpeditionGoblin War PaintMagma RiftPunishing FireQuest for the Goblin LordGreen:
Gnarlid PackGraypelt HunterGreenweaver Druid2x
Grazing GladehartJoraga WarcallerLeatherback BalothSnapping CreeperTerritorial BalothTurntimber BasiliskVastwood GorgerWolfbriar ElementalExploreFeral ContestTanglesapRelic CrushArtifacts:
Carnage AltarHedron ScrabblerWalking AtlasExplorer's ScopePilgrim's EyeKitesailHammer of RuinQuicksandLooking at this again:
Blue was the first thing I gave serious consideration to but just felt the color was too weak overall.
Green I felt was the strongest color in the pool. I wanted lots of green for the multikicker guys.
White with the other two rares complemented the green base nicely. It gave the deck a fairly solid curve and lots of quick beats.
Black and Red were pretty shallow.
A couple equipment made this seem reasonable:
I shuffled up:
Perimiter CaptainLoam LionGnarlid PackCliff ThreaderFledgling GriffinGreenweaver Druid2x
Grazing GladehartLeatherback BalothSnapping CreeperTurntimber BasiliskEmeria AngelBattle HurdaGraypelt HunterTerritorial BalothVastwood GorgerWolfbriar ElementalRefraction TrapWindborne ChargeExplorer's ScopePilgrim's EyeKitesailHammer of RuinSejiri Steppe
Quicksand
9 Forest
6 Plains
Marsh Threader vs Cliff Threader - tossup on which of these two to run.
Round 1 I went to time on game two vs Chip and his white/blue deck. Lots of life gain made the aggro gameplan more challenging as did his Emeria Angel + Archon of Redemption, followed by a stalemate where I had three different kinds of tokens in play (I sided in Join the Ranks to try and trick block a tideforce elemental that may attack and was problematic game one), to his fewer but better creatures, tideforce elemental, and higher life total.
Round 2 vs Sam's black green white deck. Lost game one when two of the 10 life matters guys showed up while I kept a sub-optimal hand - so I sided in Rest for the Weary along with the anti-black gameplan and took the matchup while he struggled with mana.
Round 3 vs Terry's white/black deck. Lost game one to a surrakar marauder that I couldn't deal with. Took game two on bombs, and took game three after he stabilized at 3 life, and I topdecked refraction trap for the first and only time all day.
Round 4 vs Joe's blue/black/red deck. - Lost game one to Goliath Sphinx. Lost game two to Surrakar Marauder with an Adventuring Gear.
Round 5 vs William's blue black deck. Split game one and two, and won game three while he struggled to find enough mana and I beat face with a leatherback baloth with a hammer.
Overall, 4-1 is much better than I expected when I put together my deck. Who needs removal anyways?