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 Post subject: purple shaman's Cube (updated 7/1/2009)
PostPosted: Tue May 19, 2009 5:47 pm 
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I'd say that cube is definitely my favorite MTG format, easily. For those who haven't cubed, imagine a format where you have things like Moxen and it's perfectly understandable to pass them.

Fully powered, no Un-cards or errata-ed cards like LaPille does with Chaos Orb and the like. Basic lands are snow, although the only card that cares about that is Skred.

Multicolor:

UBW (Esper): Enigma Sphinx Getting a counterspell on this guy would be the worst cascade ever and its body isn't great, but I think that it could be worth a shot. It has pseudo protection with its library ability too, helping its resilience and it's a Tinker target, with that card now in.
BUR (Grixis): Nicol Bolas, Planeswalker. Speaking of reusable effects... Costs a ton of mana but in my limited testing, most of the time means game over once he drops.
GUW (Bant): Rafiq of the Many
GRW (Naya): Wild Nacatl. I'm not as sure on Naya Charm (the deal 3 is a bad deal for cube, although its 'tap all' creatures is insane.)
GRB (Jund): Broodmate Dragon. One of the best finishers. (8 power of flying for 6 mana)

Red-Green :

Kird Ape: See above, blah blah blah. Aside from that, a R for a 2/3 in RG is insane.
Stormbind: To be honest, I haven't seen this getting much love. Still, most of the time, it pitches lands which Knollspine Invocation couldn't do.
Bloodbraid Elf
Sarkhan Vol: I think that while it's the weakest of the planeswalkers in my cube (I don't have Tezzeret as it is way too linear) it is still solid. Mainly for its fires ability, though the Threatening is nice.
Giant Solifuge*

Red-Black :

Murderous Redcap*
Fulminator Mage*
Terminate: 2 mana to kill anything unless it's got protection, rock solid removal.
Bituminous Blast
Blazing Specter

Black-Blue

Oona, Queen of the Fae*
Dimir Guildmage*
Shadowmage Infiltrator:
Psychatog: Duuuuh.
Undermine: Like getting kicked in the teeth, losing your spell and 3 life. Ow.

Blue-White

Azorius Guildmage*
Momentary Blink
Dismantling Blow: An attempt to give other colors than green some artifact/enchantment hate. It's worked wonderfully even as a "blow up my signet, Inspiration."
Grand Arbiter Augustin IV
Absorb: Awfully nice for UW control decks.

White-Green

Kitchen Finks*
Wilt-Leaf Liege*
Loxodon Hierarch
Glare of Subdual
Mirari's Wake

Red-White

Figure of Destiny*
Duergar Hedge-Mage*
Lightning Helix: Omggggggggggggggggggggggggggg Helix
Brion Stoutarm
Ajani Vengeant

Black-White

Tidehollow Sculler: Mesmeric Fiend 2.0, aww yeah.
Mortify
Vindicate
Desolation Angel
Debtors Knell*

Black-Green

Putrid Leech
Putrefy
Pernicious Deed
Maelstrom Pulse
Spiritmonger

Blue-Green

Plaxcaster Frogling
Mystic Snake
Trygon Predator
Simic Sky Swallower
Snakeform*

Blue-Red :

Electrolyze
Niv-Mizzet, the Firemind
Prophetic Bolt
Gelectrode
Fire/Ice*

*denotes hybrid.

Artifacts:

((0))
5 Alpha/Beta/Unlimited Moxen (Mox Ruby)
Black Lotus
Mox Diamond
Mana Crypt

((1))
Bonesplitter
Cursed Scroll
Skullclamp
Sensei's Divining Top
Sol Ring
Mana Vault

((2))
Grim Monolith
Scroll Rack
Umezawa's Jitte
Lightning Greaves: An all-star in aggro and control for different reasons (haste for aggro, shroud for control,) great all-around.
Winter Orb
Mind Stone
Ankh of Mishra
10 Ravnica Signets. (Orzhov Signet)

((33))
Coalition Relic
Oblivion Stone
Tangle Wire: I haven't seen this in that many cubes, but it's so unfair for your opponent (they tap 4, you tap 2 other permanents.) Amazing in aggro.
Loxodon Warhammer
Sword of Light and Shadow
Sword of Fire and Ice

((4))
Nevinyrral's Disk
Phyrexian Processor
Icy Manipulator
Smokestack Another card that I've not seen in many cubes and is similarly unfair, great with token generators, and putting a lock onto an opponent who is starting slowly.

((5))
Memory Jar

((6))
Mindslaver
Obelisk of Alara The only thing that, for now, worries me is that for 6 mana, it doesn't do anything immediate until its first activation, but I think the fact that it has reusable effects is nice, although strangely I think that the blue ability is the worst out of them (I think the gain 5 life could be pretty powerful in control, red's ability to repeatedly dome players for 3, green's ability to mess with combat math and black's ability to not only make combat math hard as well, but kill marquee small creatures is nice.)
((X))
Sigil of Distinction: Every creature becomes a "must kill" after you get this out for a decent amount.

~~~~

((3))
Chimeric Idol: For those who are cube newbies, this card is insane in aggro, especially if you curve out, then you have to modify your gameplay (play spells before attacking, animate Chimeric Idol.) Impervious to sorcery speed removal and many enchantments.

((4))
Masticore
Solemn Simulacrum

((6))
Duplicant

((8))
Sundering Titan: This card demolishes 5 color decks hard.

Land:

10 Revised Dual lands (Tundra)
10 "Karoo" Ravnica lands (Izzet Boilerworks)
10 Ravnica Dual lands (Temple Garden)
5 Onslaught Fetchlands (Flooded Strand)

Shelldock Isle
Barbarian Ring
Treetop Village
Volrath's Stronghold
Kjeldoran Outpost

City of Brass
Library of Alexandria
Ancient Tomb
Maze of Ith
Mutavault
Mishra's Factory
Thawing Glaciers - "free" mana fixing. Amazing in control decks, but good in aggro for thinning your deck out.
Strip Mine
Wasteland
Rishadan Port

White:

Creatures:

((1))
Mother of Runes
Isamaru, Hound of Konda
Savannah Lions
Weathered Wayfarer
Elite Vanguard

((2))
Knight of the White Orchid
Soltari Trooper
Soltari Priest
Soltari Monk
Eight-and-a-Half Tails
Blade of the Sixth Pride
Whipcorder
Knight of Meadowgrain

((3))
Mirror Entity
Pianna, Nomad Captain A 3/3 attacker for 3, also buffs other attackers.
Spectral Procession
Exalted Angel
Soltari Champion Another "anthem on a guy" - this on a 2/2 shadow guy.

((4))
Calciderm
Academy Rector

((5))
Reveillark
Cloudgoat Ranger: Although it seems suboptimal at first glance, it's quite good. 6 power for 3WW and can be a mini dragon if need be. There are a few kithkin as well (Augury Adept, Changelings.)

((6))
Yosei, the Morning Star

((7))
Eternal Dragon

((8))
Akroma, Angel of Wrath


Non-creatures:

((0))
Shining Shoal

((1))
Land Tax
Enlightened Tutor
Swords to Plowshares
Path to Exile

((2))
Temporal Isolation Already good as an instant speed Pacifism, but better without damage on the stack shenanigans.
Balance
Seal of Cleansing
Disenchant

((3))
Prison Term
Oblivion Ring
Scepter of Dominance
Glorious Anthem

((4))
Armageddon
Ravages of War Thanks mainly to Elite Vanguard, I'm putting in the "duplicate" cards.
Faith's Fetters
Wrath of God
Parallax Wave
Ajani Goldmane
Elspeth, Knight-Errant

((5))
Miraculous Recovery: (best Zombify ever.)

((6))
Catastrophe
Akroma's Vengeance

((X))
Decree of Justice
Martial Coup


Blue:

Creatures:

((2))
Looter Il-Kor
Jushi Apprentice

((3))
Kira, Great Glass Spinner
Vendilion Clique
Man-o'-War
Serendib Efreet
Willbender
Vesuvan Shapeshifter

((4))
Glen Elendra Archmage
Venser, Shaper Savant
Lu Xun, Scholar General
Sower of Temptation

((5))
Mulldrifter
Meloku
Teferi, Mage of Zhalfir
Morphling

((6))
Keiga, the Tide Star
Draining Whelk

((X))
Aeon Chronicler

Non-Creatures:

((0))
Force of Will

((1))
Ancestral Recall
Ancestral Vision
Brainstorm
Mystical Tutor

((2))
Mana Drain
Counterspell
Impulse
Time Walk
Miscalculation ((In over Mana Leak because, most of the time, the payment is as good as the and can cycle late game when everyone's got more than enough mana.))
Remand
Condescend

((3))
Crystal Shard
Vedalken Shackles
Capsize
Forbid
Jace Beleren
Timetwister
Psionic Blast
Tinker

((4))
Dismiss
Cryptic Command
Gifts Ungiven
Fact or Fiction
Control Magic
Opposition
Deep Analysis

((5))
Treachery
Future Sight Tom Lapille said it was the most powerful card in his cube (unpowered.) I can totally agree, it provides so much card advantage that if it wasn't triple-, I'd try to splash it in every aggro deck ever.

((6))
Upheaval

((X))
Stroke of Genius



Black:

Creatures:

((1))
Carnophage
Sarcomancy

((2))
Dark Confidant
Nezumi Shortfang
Nezumi Graverobber
Nantuko Shade
Dauthi Horror
Oona's Prowler
Bitterblossom
Black Knight
Skittering Skirge Looks to be good in B/X aggro and control.

((3))
Silent Specter
Hypnotic Specter
Bane of the Living
Bone Shredder

((4))
Juzam Djinn: I had him in instead of Plague Sliver because it combines better with clone effects. (2 damage during upkeep vs 4.)
Ashling, the Extinguisher
Graveborn Muse
Phyrexian Scuta
Braids, Cabal Minion

((5))
Shriekmaw
Ink-Eyes: Worth its mana weight in gold, quite the surprise and even better in the late game when threats are in the grave. Steal your evoked Reveillark? Sure!

((6))
Kokosho, the Evening Star

((8))
Tombstalker To be honest, I don't know how many cards it typically "delves" when cast.

Non-Creatures:
((0))
Snuff Out

((1))
Dark Ritual
Vampiric Tutor
Thoughtseize
Duress
Reanimate

((2))
Hymn to Tourach
Demonic Tutor
Animate Dead
Diabolic Edict
Chainer's Edict: I think this actually may be better than Diabolic due to the flashback, even though it's a sorcery.
Night's Whisper
Sign in Blood
Sinkhole

((3))
Phyrexian Arena
Yawgmoth's Will
Slaughter Pact
Recurring Nightmare

((4))
Nether Void: Get out a threat, drop this, win. It's like a black Armageddon and can punish Signet-heavy opponents.
Damnation
Makeshift Mannequin

((5))
Liliana Vess
Decree of Pain

((6))
Yawgmoth's Bargain

((X))
Mind Twist
Profane Command



Red:

Creatures:
((1))
Grim Lavamancer
Magus of the Scroll
Mogg Fanatic
Greater Gargadon
Jackal Pup
Goblin Patrol

((2))
Orcish Settlers
Hearth Kami
Slith Firewalker
Keldon Marauders
Fireslinger
Dwarven Blastminer
Blood Knight

((3))
Countryside Crusher
Jaya Ballard, Task Mage
Akroma, Angel of Fury
Hell's Thunder

((4))
Rakka Mar I think of it as akin to an Imperious Perfect, can get very ugly if an opponent doesn't deal with it.
Blistering Firecat
Flametongue Kavu
Avalanche Riders
Keldon Champion

((5))
Kiki-Jiki
Thunderblust
Siege-Gang Commander
Kumano, Master Yamabushi

((6))
Rorix Bladewing
Flameblast Dragon

((8))
Bogardan Hellkite

Non-Creatures:

((0))
Fireblast

((1))
Firebolt
Lightning Bolt
Chain Lightning
Skred
Seal of Fire

((2))
Magma Jet
Incinerate
Smash to Smithereens: Anti-artifact hate that goes along with red's ideology that burn to the face is always good, which it definitely is. Kind of like a Flame Jet that requires the opponent to have an artifact, which they usually do, even if it's just a random signet.

((3))
Wheel of Fortune
Char
Flame Javelin
Pillage
Hammer of Bogardan
Molten Rain LD and burn to the face? Score!
Sulfuric Vortex

((5))
Chandra Nalaar

((6))
Wildfire

((X))
Banefire
Rolling Earthquake
Demonfire




Green:

Creatures:

((1))
Skyshroud Elite
Pouncing Jaguar
Basking Rootwalla
Jungle Lion
Llanowar Elves
Birds of Paradise
Noble Hierarch
Fyndhorn Elves

((2))
River Boa
Mire Boa
Tarmogoyf
Wild Mongrel
Wall of Blossoms
Albino Troll
Rofellos, Llanowar Emissary
Sakura-Tribe Elder

((3))
Troll Ascetic
Viridian Shaman
Ohran Viper
Eternal Witness
Yavimaya Elder
Call of the Herd
Caller of the Claw

((4))
Phantom Centaur
Blastoderm
Chameleon Colossus
Ravenous Baloth
Wickerbough Elder

((5))
Deranged Hermit
Kodama of the North Tree
Indrik Stomphowler
Genesis

((6))
Silvos, Rogue Elemental
Cloudthresher

Non-Creatures:

((1))
Berserk
Rancor
Worldly Tutor

((2))
Sylvan Library
Survival of the Fittest
Regrowth
Life from the Loam

((3))
Harrow
Krosan Tusker
Gaea's Anthem

((4))
Garruk Wildspeaker
Harmonize
Stonewood Invocation

((5))
Plow Under
Primal Command

((8))
Rude Awakening


Last edited by purpleshaman on Fri Jul 03, 2009 1:53 am, edited 8 times in total.

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 Post subject: Re: My cube
PostPosted: Tue May 19, 2009 6:47 pm 
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i love your cube!!!!

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 Post subject: Re: My cube
PostPosted: Wed May 20, 2009 9:16 am 
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Location: Still in Jim's basement.
I don't think that you should count cards like Dismantling Blow, Kird Ape or Wild Nacatl as gold cards, especially not the last two. Call me old fashioned, but I guess I just think that cards are the color of the colors of mana being used in their casting cost. I mean, I know why you're doing it, but it's not really kosher.

And you're missing the greatest R/W card in existence, perhaps the greatest card ever created: Captain's Maneuvers.

Getting a list posted up here is kind of a pain, so thanks for doing that. Maybe if either Flux or I aren't doing anything, we'll get our cube up here.

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 Post subject: Re: My cube
PostPosted: Wed May 20, 2009 11:16 am 
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Thanks Dan and Ben. :)

If M10 gives a cycle of duals which is apparently super awesome, then I'll probably expand it to 60 cards per section, and put things like Zombie Cutthroat in the artifact section so that it's in the section where the card is being played most. I definitely understand putting cards in the colors where its converted mana lays as well.

I'll probably bring my cube to Ogre's on Friday after Animagination's FNM ends to do a cube draft there.


Last edited by purpleshaman on Wed Jul 29, 2009 2:33 am, edited 2 times in total.

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 Post subject: Re: My "I'm too uncreative to come up with a name for it" Cube
PostPosted: Wed May 20, 2009 2:20 pm 
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Quote:
you have things like Moxen and it's perfectly understandable to pass them


youre doing it wrong

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 Post subject: Re: My "I'm too uncreative to come up with a name for it" Cube
PostPosted: Wed May 20, 2009 5:30 pm 
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ill have that japanese raka marr with me

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 Post subject: Re: My "I'm too uncreative to come up with a name for it" Cube
PostPosted: Sun May 24, 2009 2:12 pm 
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I still think people get way to hung up on cards that were constructed staples being good in cube.

I personally think cards like top and tog are pretty terrible in cube. I've won 0 people over with my "top isn't good in cube arguement" so it's really not worth repeating. Basically top isn't worth spending a card on if you aren't shuffling your deck consistently, which is pretty impossible in cube.


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 Post subject: Re: My "I'm too uncreative to come up with a name for it" Cube
PostPosted: Sun May 24, 2009 10:46 pm 
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Samson wrote:
I still think people get way to hung up on cards that were constructed staples being good in cube.

I personally think cards like top and tog are pretty terrible in cube. I've won 0 people over with my "top isn't good in cube arguement" so it's really not worth repeating. Basically top isn't worth spending a card on if you aren't shuffling your deck consistently, which is pretty impossible in cube.


Fetch lands.

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 Post subject: Re: My "I'm too uncreative to come up with a name for it" Cube
PostPosted: Mon May 25, 2009 1:06 am 
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how many fetches do you crack on average in an cube game?

For me it's probably less than 1.

I would play top if I had something like dark confidant or the perfect base green deck for it, but that's awfully narrow.


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 Post subject: Re: My "I'm too uncreative to come up with a name for it" Cube
PostPosted: Mon May 25, 2009 8:25 am 
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if nothing else top lets you draw the card that can help the most (out of the top 3 that is) at the time. and if you are lucky to draw future sight, top becomes pay 1: draw a card. im kinda glad you hate top because that means youll pass it to me :mrgreen:

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